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- | <span style="font-size:0%">{{{1}}}</span>
| + | [[{{#switch:{{{1}}} |
| + | | 101 = Le Jour de l'indépendance |
| + | | 102 = Feu d'artifice |
| + | | 103 = Bienvenue au port de plaisance |
| + | | 104 = Zone de largage |
| + | | 105 = L'Apprentissage |
| + | | 106 = Infiltré |
| + | | 107 = Le Déni |
| + | | 108 = Temps mort |
| + | | 109 = Abandonnés |
| + | | 110 = Cibles |
| + | | 111 = Les Jumeaux Terror (épisode)|Les Jumeaux Terror |
| + | | 112 = Piégés de l'intérieur |
| + | | 113 = Le Mâle Alpha |
| + | | 114 = Révélation (Young Justice)|Révélation |
| + | | 115 = Humanité |
| + | | 116 = Point Limite |
| + | | 117 = Dérangé |
| + | | 118 = Secrets (Young Justice)|Secrets |
| + | | 119 = Déplacés |
| + | | 120 = Insensible |
| + | | 121 = Il ne faut pas se fier aux apparences |
| + | | 122 = L'Ordre du jour |
| + | | 123 = Un manque de confiance |
| + | | 124 = Performance |
| + | | 125 = Les Suspects habituels |
| + | | 126 = L'union fait la force |
| + | | 201 = Bonne Année |
| + | | 202 = Terriens |
| + | | 203 = Exclu |
| + | | 204 = Le Golem (Young Justice)|Le Golem |
| + | | 205 = En dessous |
| + | | 206 = Réunion de famille |
| + | | 207 = Les Profondeurs |
| + | | 208 = Satisfaction |
| + | | 209 = Obscur |
| + | | 210 = Avant l'aube |
| + | | 211 = Coincé |
| + | | 212 = La Nourriture du futur |
| + | | 213 = La Réparation |
| + | | 214 = L'Évasion (Young Justice)|L'Évasion |
| + | | 215 = La Guerre |
| + | | 216 = Complications |
| + | | 217 = La Chasse |
| + | | 218 = Intervention |
| + | | 219 = Réunion au sommet |
| + | | 220 = Fin de partie |
| + | | 301 = Tous Princes |
| + | | 302 = Nous, les rois |
| + | | 303 = Menace imminente |
| + | | 304 = Sécurité privée |
| + | | 305 = Mission lointaine |
| + | | 306 = Opération Sauvetage |
| + | | 307 = Évolution |
| + | | 308 = Triptyque |
| + | | 309 = Le torchon brûle |
| + | | 310 = Des êtres exceptionnels |
| + | | 311 = Un monstre comme nous |
| + | | 312 = Réalité augmentée |
| + | | 313 = Les Vrais Héros |
| + | | 314 = Influence |
| + | | 315 = Marge de manœuvre |
| + | | 316 = Illusion de contrôle |
| + | | 317 = Première impression |
| + | | 318 = Pré-alerte |
| + | | 319 = La Sagesse des anciens |
| + | | 320 = En parler |
| + | | 321 = Facteurs inconnus |
| + | | 322 = Pathologies déviantes |
| + | | 323 = Terminus |
| + | | 324 = Sur la brèche |
| + | | 325 = Bouleversements |
| + | | 326 = Plus jamais (Young Justice)|Plus jamais |
| + | | 391 = The Prize |
| + | | 401 = Accueil hostile |
| + | | 402 = Grandes manœuvres |
| + | | 403 = Éclats de colères |
| + | | 404 = Non intentionnel |
| + | | 405 = Ombres du passé |
| + | | 406 = Une traversée du miroir |
| + | | 407 = X, l'inconnue derrière deux portes |
| + | | 408 = Dans une cage, les chats chantent |
| + | | 409 = Énergie maléfique |
| + | | 410 = Volonté de domination |
| + | | 411 = Affûter les armes |
| + | | 412 = Nouveau chaos |
| + | | 413 = Tu m'as brisé le cœur |
| + | | 414 = Le Crépuscule nautique |
| + | | 415 = Entraide |
| + | | 416 = Tapi dans les profondeurs |
| + | | 417 = Enfin le bout du tunnel |
| + | | 418 = Revoir les New Gods |
| + | | 419 = Rage et Espoir |
| + | | 420 = Initiation aux secrets des civilisations passées |
| + | | 421 = Balade au bout de la mort |
| + | | 422 = La recherche commence |
| + | | 423 = Ego et Superego |
| + | | 424 = Zenith and Abyss |
| + | | 425 = Obéir ou Mourir |
| + | | 426 = D'une vie à l'autre |
| + | | c0 = Stopover |
| + | | c1 = Haunted (Young Justice)|Haunted |
| + | | c2 = Monkey Business 2 (Young Justice)|Monkey Business |
| + | | c3 = Hack and You Shall Find |
| + | | c4 = By Hook or by Web |
| + | | c5 = What's the Story? |
| + | | c6 = Fears |
| + | | c7 = Rabbit Holes |
| + | | c8 = Wonderland |
| + | | c9 = Cold Case |
| + | | c10 = Hot Case |
| + | | c11 = The Pit… |
| + | | c12 = The Pendulum |
| + | | c13 = … And the Penalty |
| + | | c14 = Under the Surface… |
| + | | c15 = … Here There be Monsters |
| + | | c16 = Common Denominators |
| + | | c17 = Uncommon Dominators |
| + | | c18 = Monkey Business 18 (Young Justice)|Monkey Business |
| + | | c19 = Gorilla Warfare |
| + | | c20 = Players, Chapter One: Wheelbarrow, Shoe, Thimble |
| + | | c21 = Players, Chapter Two: Directly to Jail |
| + | | c22 = Players, Chapter Three: Landing on Boardwalk |
| + | | c23 = Players, Chapter Four: Do Not Pass Go |
| + | | c24 = Players, Chapter Five: Milburn, Edgar and Jake |
| + | | c25 = Players, Chapter Six: Rolling Doubles |
| + | | c26 = Torch Songs, Part 1 |
| + | | c27 = Torch Songs, Part 2 |
| + | | t1 = Cherry Gig |
| + | | t1dc = Cherry Gig#Bonus - Hot Mess: Memory One |
| + | | t2 = {{FULLPAGENAME}} |
| + | | t2dc = {{FULLPAGENAME}} |
| + | | t3 = {{FULLPAGENAME}} |
| + | | t3dc = {{FULLPAGENAME}} |
| + | | t4 = {{FULLPAGENAME}} |
| + | | t4dc = {{FULLPAGENAME}} |
| + | | t5 = {{FULLPAGENAME}} |
| + | | t5dc = {{FULLPAGENAME}} |
| + | | t6 = {{FULLPAGENAME}} |
| + | | t6dc = {{FULLPAGENAME}} |
| + | | chs = Face Your Fears |
| + | | leg|Leg = Young Justice: Legacy|}}{{#switch:{{{1}}} |
| + | | 111 = {{!}}Les Jumeaux Terror |
| + | | 114 = {{!}}Révélation |
| + | | 118 = {{!}}Secrets |
| + | | 204 = {{!}}Le Golem |
| + | | 214 = {{!}}L'Évasion |
| + | | 326 = {{!}}Plus jamais |
| + | | c1 = {{!}}Haunted |
| + | | c2 = {{!}}Monkey Business |
| + | | c18 = {{!}}Monkey Business |
| + | | t1dc = {{!}}Hot Mess: Memory One |
| + | | t2 = {{!}}TBA |
| + | | t2dc = {{!}}TBA |
| + | | t3 = {{!}}TBA |
| + | | t3dc = {{!}}TBA |
| + | | t4 = {{!}}TBA |
| + | | t4dc = {{!}}TBA |
| + | | t5 = {{!}}TBA |
| + | | t5dc = {{!}}TBA |
| + | | t6 = {{!}}TBA |
| + | | t6dc = {{!}}TBA|{{!}}{{{2|}}}}}]] |